3/30/15

Session 38

March 29th, 2015 - 25th of Harvester to the 2nd day of Brewfest (High Summer to Autumn Fest) 580 CY

   The efreeti laughs with delight at the words of Melath. He readily agrees to the elf's bargain - transportation to the Plane of Molten Skies for a wish home to the Flanaess and the safety of the Moat House. The Druid and the Pelorian express doubts while Aelfric remains stoic. It is agreed that they will attempt a Divination before accepting a genie's contract.
   Neirdre incants a spell to call upon the knowledge of his sun god. It is divined that they should use a different function of the Yellowskull to escape the nodes. Melath grasps the orb and, with his companions in tow, concentrates upon the quarters of the fungi queen. The group finds themselves teleported to the room of four gates in the quarters of Zuggtmoy. They see an opportunity to escape to the upper levels of the Temple and their eventual freedom. The old hag, however, has other ideas. She confronts the heroes before they are able to exit with demonic companions and a beseechment. She implores that Melath relinquish the Golden Orb or she will not be able "dissuade" her demonic kin from tearing Melath's companions limb from limb. Neirdre casts a spell which appears to keep the approaching demons at bay. Rivermist chants a spell of pure air, rightfully fearing a fungal spore attack. Melath directs his comrades to grasp his person, at which time he offers the artifact to the demoness. As she grasps for the orb, the party is swept away through the Ether and into the Plane of Elemental Fire, entering into contract with the efreeti.
   As they gain their wits they find that the luckless Cleric of St. Cuthbert, lacking proper protection, has burst into flames and died. Melath's hope that the hag-queen would accompany them to this hostile environment is dashed. He can only assume that the Queen remains trapped in her quarters in the Temple. The party quickly gathers Aelfric's undamaged possessions (and a finger bone) and follow Zaltar through the streets of the City of Brass.
   As the companions race across the sizzling cobblestones of the great city, they notice all manner of strange inhabitants - most of them in bondage to an efreeti overlord. There were hapless flame-haired dwarves, hissing Salamanders, giant fiery newts, man-scorpions, humans and elves - races unknown and unusual, all in bonds and sorrowfully left to their lot in life. Nevertheless, the occasional devil or Efreeti master would notice and look upon the company of "Primes" with curiosity and suspicion. Just as one of these fiends began to approach the party, Zaltar directs them to round a bend in the avenue and into a steaming alleyway. The genie presents a key and opens a great brass door through which the group enters, closing it behind them and escaping an unwanted inquest. They are taken to a room lined with books of many sorts in languages unknown. Zaltar indicates that they should wait here until he returns. With that, he leaves the room, locking the door behind him. The company is left with their thoughts and the finger bone of a dead companion.
   Just as Rivermist began to express her doubts that they would ever see the efreeti again, the sound of a key unlocking the door was heard. Zaltar beckoned for them to follow him through the citadel, which he explained, was owned by his master - the Illustrious Emir, Al-Zalahiri, Vizier and Bey of the Great Sultan, Etc... The company is taken up a great spiral stairwell, six to seven storeys high. With Neirdre puffing in the rear, the group enters a large open-air turret and beholds a vista like none other. 
   In the distance were great plains of molten earth; magma spouts springing into the air as if trying to escape their own furious bonds. Twirling vortexes miles in length reached into the red yellow atmosphere. The lapping waves of an enormous sea of oil, alight with great blue and fuchsia flames, settled with bluster upon the molten shores. Some native avian with wings of flame appeared to be floating overhead, plying the torrential winds of the plane. Upon the sea below could be viewed mighty basalt ships with the crest of the Sultan emblazoned upon their sails. One of the companions notices that the ships seem to disappear beneath the walls of the City of Brass. It is then that they get the uneasy feeling that the city is floating over and above the scene before them.
   Jarring them from their reverie, a deep basso voice is heard laughing from behind. "A mortal's first reaction to the great city is always amusing." The friends turn to see the hulking form of a noble efreeti Emir standing before them. "You have returned one of my most prized servants," said the crimson overlord. Raising a bushy brow, "I should pay you in the Wish he promised - if you will deign to relinquish title of Zaltar to me." Neirdre crinkles his face in wonderment, Rivermist shakes her head, and Melath gets that particular twinkle in his eye. One might think that the others would know how to avoid the dangers native to that shady countenance. Alas, his companions appear not to notice and Melath sets upon creating a one-sided bargain. The Emir wants none of it and holds fast to his original offer. The companions are forced to accept. It seems that Rivermist's pragmatism wins the day. Al-Zalahiri flamboyantly waves his hand and grants the wish of the Moat House Men who, find themselves standing before the welcome sight of the half-built keep -- and the leering faces of three vicious barbed devils.
   The fiends leap to attack. Their rending claws and gnashing teeth sink into flesh. The company gives as good as it gets, even slightly better as the monsters are forced to retreat and appear to blink out of existence. It is just at this moment that Prince Thrommel springs through the Moat House gate upon his trusty steed and accompanied by two companions. The look of disappointment upon Thrommel's face as the last devil gates out of existence is nearly heartbreaking. It seems that Al-Zalahiri's wish was tainted.
   
    
   
   
   

3/24/15

Session 37

March 22nd, 2015 - 23rd of Harvester to the 25th of Harvester (High Summer) 580 CY

   The group finds themselves surrounded by a jumble of elemental earth. The room they are in is cavernous and unstable. The caves of the Node are a crumbling mess of sinkholes, cave-ins, and falling rocks. It is then that they notice Sir Rennard of the Hart and Zohar the Invoker are missing. Whether they were not within range of Melath and the power gem and left behind, or were transported to other domains, no one knows. The Moat House Men are, for the time being, comprised of Rivermist the Druid, Neirdre the Pelorian, and Melath the Multi-Tasker. Aelfric, Cleric of St. Cuthbert, has been a true ally of the group as well. The adventurers take stock of their situation. The priestly members begin to realize that various element specific protection spells will work in a more generalized manner in the Nodes. The priests pool their resources and cast protection from fire spells upon the group. The environmental damage is stopped, for the moment, while the party rests and heals from previous encounters and ordeals.
   The party chooses a random tunnel and forges onward. Melath soon scouts a group of, what he refers to as, "hedgehogs from hell". The party surprises the beasts and falls upon them. The creatures turn out to be much heartier than first expected. One of the monsters attaches itself to the chest of Zaltar and wounds the efreeti with what seems like relative ease. Melath concludes that the genie is too proud to beg for healing. Aelfric is wounded severely. The loamy creatures are taken down eventually and Zaltar is brought back from the brink of death by the Pelorian while the Druid attends to Aelfric's wounds. The party returns to the "entrance" cavern and moves on.
   A good deal of extra time is spent dealing with travel through less-than-ideal environmental conditions. Eventually, the spelunkers find a larger sized cavern containing a gate to what might be the Air Node. Off the cavern and down a short corridor they spy what appears to be the feeding ground of a pair of gorgons. The area is a large cavern hollowed out by the monsters themselves. While the party discusses tactics, they realize that they might avoid the death of everyone in the party if they were to retreat to the gate cavern.
   A plan is soon devised and the party acts, confusing and surprising the great bulls. One of the creatures is dispatched quickly by Aelfric's flame strike and Neirdre's electrical bolts. The remaining gorgon is trapped within a ring of fire summoned by the efreeti. The beast nevertheless survives the barrage and breathes forth a green mist which petrifies to stone the hapless Druid and the Cuthbertine. It turns out this was also one of the bull's last breaths as it falls to the ground, mortally wounded. Melath searches the area and the others puzzle over what to do about their rocky brethren.
   Melath comes across what seems to be the last of the four power gems. Neirdre determines that it might be worth their while to open the bellies of the great beasts. They find a number of valuable gems and some time is spent bickering over the values of a few of them. Conversation then returns to the statues of their companions. Neirdre divines from Pelor that a solution might be buried underneath their very feet. A spell is cast and the floor opens. Melath chimneys down the narrow void and finds at the bottom (with Scritch's help) a stone bowl containing a lump of clay (q.v.). He returns to the top of the rapidly crumbling pit and the group wonders what to make of their find. Melath sees runes from what might be an ancient language inscribed upon the bowl.
   Invoking his magical ability to parse the unreadable, Melath determines that the item is a magical device used to render fossilized flesh viable. It seems also that they have enough clay to revivify a total of four individuals. The Pelorian speaks the command words, molds the clay and the cold visages of their friends are brought back to life. Prayers and orisons are wiped clean from the memories of Aelfric and Rivermist as the transformation is nearly too much for them to bear. They are, however, otherwise intact.
   Melath, with the taste of success possibly emboldening him, decides to extract the Golden Orb from it's container and grasp it with bare hands. With a twinkle in his eye, the half-drow speaks: "Genie, I have a proposition..."
 
 


3/23/15

The Promethean Bowl

A nondescript carved stone bowl containing a lump of clay. Inscribed upon it, in the language of elemental earth, are instructions and command words. The clay is shaped to the specifications inscribed and combined with a chip from the petrified remains of the victim. When the command words are spoken the stony version of the target becomes flesh again. A system shock roll is required to survive the transition. The ball of clay usually comes in 1d6 uses and when the clay is used up, the bowl cracks and becomes non-magical and useless. The bowl may only be used by priests with access to the Sphere of Creation.

3/15/15

Session 36

October 12th, 2014 - 21st of Harvester to the 23rd of Harvester (High Summer) 580 CY

- After the dragon is slain the companions dig into the beast's belly and find a smoky quartz gem which would presumably fit into one of the recesses in the Golden Orb. Once Melath touches the gem, they all reappear in the air node. 
- After much exploration the party finds the carnelian stone among the windswept ledges of the air node. This is found in the midst of a group of tentacled vortex creatures.The creatures are dispatched quickly. The party blinks into the water node.
-Appearing on a reef, knee deep in water the heroes ponder their next move. Consulting with Zaltar, he agrees to provide a wish to Rivermist providing access to the location of the next power gem - within a grotto inhabited by vicious Kuo Toa. The gem is found and the party teleports to the Earth Node.