July 27th, 2014 - 3rd of Goodmonth to the 15th of Goodmonth (High Summer) 580 CY
- The party rests in Falrinth's old laboratory to regain their wits.They are attacked by trolls who are quickly dispatched.
- Having rested sufficiently for a day, the party continues it's exploration of the Temple. Sadira is charmed by an, ultimately, vicious Lamia. The fungi she lived among appeared to be well kept. The beast's charms fail to work on the rest of the party and Sadira chooses to do the opposite of learn from the experience. The monster, however, is killed. An expensive gold necklace and some weaponry were retrieved from her lair.
- They happen upon illusory human prisoners of illusory harpies and illusory rats and foxes. The harpies turn out to be gargoyles and the others jackals and Jackalweres. Again, Sadira is charmed by this foolishness. A potion and a scroll were looted from the dead.
- The Moat House men come upon a room which seemed to be a prison for the Umber Hulks inhabiting the area. After some flying and confusion, the fiends are killed. Sorin shrinks and flies to the top of some strange holes in the ceiling.
- Another room is explored wherein some unusual hoofed, feline creatures live. They seem to have the power of mimicry and fool poor Sorin into believing a human is trapped in their grotto. These creatures love the taste of metal and Elladan's elven chain falls prey to their appetites. The beasts are killed.
- The Moat House Men leave the Temple for Verbobonc - a four day trip. They encounter a patrol of gnomes who look kindly upon them due to the coin the party was given many months ago.
- In Verbobonc the adventurers identify the treasures they have come across. Some take up training in their chosen professions.
- The party rests in Falrinth's old laboratory to regain their wits.They are attacked by trolls who are quickly dispatched.
- Having rested sufficiently for a day, the party continues it's exploration of the Temple. Sadira is charmed by an, ultimately, vicious Lamia. The fungi she lived among appeared to be well kept. The beast's charms fail to work on the rest of the party and Sadira chooses to do the opposite of learn from the experience. The monster, however, is killed. An expensive gold necklace and some weaponry were retrieved from her lair.
- They happen upon illusory human prisoners of illusory harpies and illusory rats and foxes. The harpies turn out to be gargoyles and the others jackals and Jackalweres. Again, Sadira is charmed by this foolishness. A potion and a scroll were looted from the dead.
- The Moat House men come upon a room which seemed to be a prison for the Umber Hulks inhabiting the area. After some flying and confusion, the fiends are killed. Sorin shrinks and flies to the top of some strange holes in the ceiling.
- Another room is explored wherein some unusual hoofed, feline creatures live. They seem to have the power of mimicry and fool poor Sorin into believing a human is trapped in their grotto. These creatures love the taste of metal and Elladan's elven chain falls prey to their appetites. The beasts are killed.
- The Moat House Men leave the Temple for Verbobonc - a four day trip. They encounter a patrol of gnomes who look kindly upon them due to the coin the party was given many months ago.
- In Verbobonc the adventurers identify the treasures they have come across. Some take up training in their chosen professions.