7/29/14

Session 30

July 27th, 2014 - 3rd of Goodmonth to the 15th of Goodmonth (High Summer) 580 CY

- The party rests in Falrinth's old laboratory to regain their wits.They are attacked by trolls who are quickly dispatched.
- Having rested sufficiently for a day, the party continues it's exploration of the Temple. Sadira is charmed by an, ultimately, vicious Lamia. The fungi she lived among appeared to be well kept. The beast's charms fail to work on the rest of the party and Sadira chooses to do the opposite of learn from the experience. The monster, however, is killed. An expensive gold necklace and some weaponry were retrieved from her lair.
- They happen upon illusory human prisoners of illusory harpies and illusory rats and foxes. The harpies turn out to be gargoyles and the others jackals and Jackalweres. Again, Sadira is charmed by this foolishness. A potion and a scroll were looted from the dead.
- The Moat House men come upon a room which seemed to be a prison for the Umber Hulks inhabiting the area. After some flying and confusion, the fiends are killed. Sorin shrinks and flies to the top of some strange holes in the ceiling.
- Another room is explored wherein some unusual hoofed, feline creatures live. They seem to have the power of mimicry and fool poor Sorin into believing a human is trapped in their grotto. These creatures love the taste of metal and Elladan's elven chain falls prey to their appetites. The beasts are killed.
- The Moat House Men leave the Temple for Verbobonc - a four day trip. They encounter a patrol of gnomes who look kindly upon them due to the coin the party was given many months ago.
- In Verbobonc the adventurers identify the treasures they have come across. Some take up training in their chosen professions.

7/20/14

Session 29

July 20th, 2014 - 18th of Reaping to the 3rd of Goodmonth (High Summer) 580 CY

- After defeating the hill giant and his dire pet the party finds some captives, possibly dinner "companions" of the giant. One of the captives, Arrow Forge, offers to add his talents as an archer to those of the party.
- Arrowforge, Rivermist, and Sadira are promptly petrified by the gaze of a basilisk. The survivors finally slay the reptilian horror and loot it's treasure trove.
- Melath, with the assistance of the magical Ebony Fly and the Gating Mirror, retrieves the petrified remains of his companions and two other unfortunate adventurers to the safe confines of the moat house.
- The party sets off for the Free City to seek Tron's help in restoring their comrades to a viable form. Tron reintroduces them to Tillamast The Conjurer, who offers a solution... for a price. The party uses a good deal of the booty from the basilisk horde and make up for the difference by utilizing their particular professions. Melath and Elladan play a major role in this endeavor.
City of Greyhawk Coat of Arms
- Thanik visits the Druids of the Ancient Stone Circle in search of an enchanted wooden shield to procure for his stony sister.
- After garnering scrolls that would reiterate flesh to stone from Tillamast and the Wizard's Guild of Greyhawk, the Moat House Men begin their journey home.
- On the 1st day of Goodmonth the party encounters a weary patrol of Greyhawk militia. These men have been fighting the forces of the Pomarj near Narwell. The party heals wounds and provides succor to the grateful soldiers.
- The party arrives back at the moat house without further incident. The words of magic writ are bespoken and blood flows again through the veins of those who were stone.
- One of the revived strangers attempts to flee from his benefactors and is directly laden by Rivermist's magic. The other, an acolyte of The Hopping Prophet, seems docile enough. Their memories are wiped and they are released into the swamps.
- The party returns to the Temple. After surviving an encounter with wisps guarding treasures and statues of a dubious nature, Sorin is slain by a dusty substance emanating from an urn. He is resuscitated by the Rod of Holy Resurrection.

7/14/14

A Key To The Temple


The Two united, in the past,
              a Place to build, and spells to cast.
              Their power grew, and took the land
              and people round, as they had planned.

A key without a lock they made
              of gold and gems, and overlaid
              with spells, a tool for men to wield
              to force the powers of Good to yield.

But armies came, their weapons bared,
              while evil was yet unprepared.
              The Hart was followed by the Crowns
              and Moon, and people of the towns.

The Two were split; one got away
              but She, when came the judgment day,
              did break the key, and sent the rocks
              to boxes four, with magic locks.

In doing so, She fell behind
              as He escaped. She was confined
              among Her own; her very lair
              became her prison and despair.

The Place was ruined, torn apart
              and left with chains around the heart
              of evil power--but the key
              was never found in the debris.

He knows not where She dwells today.
              She set the minions' path, the way
              To lift Her Temple high again
              With tools of flesh, with mortal men.

Many now have gone to die
              in water, flame, in earth, or sky.
              They did not bear the key of old
              that must be found--the orb of gold.

Beware, my friend, for you shall fall
              unless you have the wherewithall
              to find and search the boxes four
              and then escape forevermore.

But with the key, you might succeed
              in throwing down Her power and greed.
              Destroy the key when you are done
              and then rejoice, the battle won.

7/13/14

Session 28

July 13th, 2014 - 4th of Reaping to the 18th of Reaping (High Summer) 580 CY

Through the looking glass... Literally.
- After defeating Falrinth and capturing Smigmal, the party searches their living quarters and finds the Yellowskull. Here they also find a valuable shrine dedicated to Lolth.
- The party leaves with Smigmal as prisoner and leave her with Verbobonc militia in Nulb.
They make their return to the moat house and discover a similar (same?) group of hippogriffs circling overhead.
- Many items are magically identified, including a magical mirror with portal capabilities. Members of the party train and recuperate. Rivermist and Thanik retrieve incense with magical meditative properties from the Druids of the Welkwood. Thanik is informed of the willingness of a particular Ranger in Oakvein to train Sorin to be the companion to a young Gnarleycat.
- Sorin, Neirdre, Elladan, Melath, and Sadira port to Sobanwych to destroy the demonic shrine. Zohar stays behind to reopen the mirror's portal.
- The party meets back up in the moat house and sets off for the Temple once again. Once in the Temple, they come across a large ambush of humanoids, including a hill giant and his pet dire wolf. They are made to shrug their mortal coils in short order.

7/6/14

Session 27

July 6th, 2014 - 5th day of the seven day festival of Richfest to the 4th day of Reaping (High Summer) 580 CY

- The party recovers in the Temple dungeons. After "napping" for an hour they resume exploration and encounter another priest of Elemental Fire. He and his cohort are defeated handily.
- The party also defeats some werewolf denizens of the Fire Temple who are posing as goodly beings when seen through some type of magical scrying device.
- The party sets off for Nulb and Hommlet for training and to identify magic with the help of Burne and Rufus. They find that they are in possession of an intelligent frost brand named Algarach. A non-intelligent flametongue is also identified. Burne also trades spells with the party. Zohar's dream of acquiring Fireball is realized.
- Elladan and Sorin encounter and defeat an advance column of Kobold infantry, ostensibly sent from the Wild Coast. The Ring of Shooting Stars plays an integral part.
- The Moat House Men set off once again for the Temple. They find in Nulb that Otis' apprentice has been conscripted into the Viscounts forces and sent to defend the Wild Coast town of Narwell. A new apprentice stable boy has been left in charge of their horses. The party sets off afoot for the Temple.
- Entering the Temple through the secret Northeast tower passage the party come upon a spell caster and a female roguish character. This, after Neirdre disbelieves an illusionary basilisk. After much spell battle and stealthy melee, the two are defeated.


7/2/14

Session 26

June 29th, 2014 - 1st to the 4th day of Richfest (Midsummer in Verbobonc), 580 CY

- Leaving Verbobonc as Richfest is beginning. Rivermist discovers Halfling looky-loos.
- In the Kron Hills there is an encounter with a band of aggressive ogres.
- Elladan, while visiting Hommlet, checks his assets and stays overnight. Thanik rendezvous' with a group of Gnarley Rangers. The rest of the party holes-up at the moat house.
- The party leaves for ToEE.
- The party once again enters the Temple of Elemental Evil. Party encounters denizens of the Fire Temple. Currently nursing wounds.