July 20th, 2014 - 18th of Reaping to the 3rd of Goodmonth (High Summer) 580 CY
- After defeating the hill giant and his dire pet the party finds some captives, possibly dinner "companions" of the giant. One of the captives, Arrow Forge, offers to add his talents as an archer to those of the party.
- Arrowforge, Rivermist, and Sadira are promptly petrified by the gaze of a basilisk. The survivors finally slay the reptilian horror and loot it's treasure trove.
- Melath, with the assistance of the magical Ebony Fly and the Gating Mirror, retrieves the petrified remains of his companions and two other unfortunate adventurers to the safe confines of the moat house.
- The party sets off for the Free City to seek Tron's help in restoring their comrades to a viable form. Tron reintroduces them to Tillamast The Conjurer, who offers a solution... for a price. The party uses a good deal of the booty from the basilisk horde and make up for the difference by utilizing their particular professions. Melath and Elladan play a major role in this endeavor.
- Thanik visits the Druids of the Ancient Stone Circle in search of an enchanted wooden shield to procure for his stony sister.
- After garnering scrolls that would reiterate flesh to stone from Tillamast and the Wizard's Guild of Greyhawk, the Moat House Men begin their journey home.
- On the 1st day of Goodmonth the party encounters a weary patrol of Greyhawk militia. These men have been fighting the forces of the Pomarj near Narwell. The party heals wounds and provides succor to the grateful soldiers.
- The party arrives back at the moat house without further incident. The words of magic writ are bespoken and blood flows again through the veins of those who were stone.
- One of the revived strangers attempts to flee from his benefactors and is directly laden by Rivermist's magic. The other, an acolyte of The Hopping Prophet, seems docile enough. Their memories are wiped and they are released into the swamps.
- The party returns to the Temple. After surviving an encounter with wisps guarding treasures and statues of a dubious nature, Sorin is slain by a dusty substance emanating from an urn. He is resuscitated by the Rod of Holy Resurrection.
- After defeating the hill giant and his dire pet the party finds some captives, possibly dinner "companions" of the giant. One of the captives, Arrow Forge, offers to add his talents as an archer to those of the party.
- Arrowforge, Rivermist, and Sadira are promptly petrified by the gaze of a basilisk. The survivors finally slay the reptilian horror and loot it's treasure trove.
- Melath, with the assistance of the magical Ebony Fly and the Gating Mirror, retrieves the petrified remains of his companions and two other unfortunate adventurers to the safe confines of the moat house.
- The party sets off for the Free City to seek Tron's help in restoring their comrades to a viable form. Tron reintroduces them to Tillamast The Conjurer, who offers a solution... for a price. The party uses a good deal of the booty from the basilisk horde and make up for the difference by utilizing their particular professions. Melath and Elladan play a major role in this endeavor.
City of Greyhawk Coat of Arms |
- After garnering scrolls that would reiterate flesh to stone from Tillamast and the Wizard's Guild of Greyhawk, the Moat House Men begin their journey home.
- On the 1st day of Goodmonth the party encounters a weary patrol of Greyhawk militia. These men have been fighting the forces of the Pomarj near Narwell. The party heals wounds and provides succor to the grateful soldiers.
- The party arrives back at the moat house without further incident. The words of magic writ are bespoken and blood flows again through the veins of those who were stone.
- One of the revived strangers attempts to flee from his benefactors and is directly laden by Rivermist's magic. The other, an acolyte of The Hopping Prophet, seems docile enough. Their memories are wiped and they are released into the swamps.
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