9/10/14

Session 33

September 7th, 2014 - 3rd of Harvester to the 12th of Harvester (High Summer) 580 CY

- The Moat House Men are surprised to find Prince Thrommel's war horse, Nubis, has arrived to meet his master in Nulb. He is accompanied by Thrommel's Aide-de-camp and field staff.The Prince suggests the party return to the Temple to finish the job they have started. Despite protestations, the heroes of Hommlet agree and detour to the Moat House to train and refit for their return to the Temple.
- Zohar and Neirdre allow Burne access to Falrinth's spellbooks in exchange for some of his own spells and future favor. He readily agrees.
- The party returns to the Temple's third level. They encounter a lurking, constricting creature, but for Neirdre's recently learned Stoneskin spell, the monster nearly killed him. A couple of handy Flaming Sphere applications were integral.
- After avoiding a large sliding wall trap in another chamber, Melath finds a ruby in a jar. A fine film on the gem gave him a scorching case of "sausage fingers" for a short time. Thankfully he had extracted the stone from the jar before touching it.
- The party finally confronts the demon-head trap guarding the door of an obviously important room. After Rivermist divines the trap as lethal, Neirdre creates snakes from sticks to set it off as the party finds shelter. The trap emits poison darts and a lethal gas. After the gas clears, the band enters the room beyond.
- The laboratory beyond the demon door contains all sorts of spell components and materials used in spell research. It also contains a body - the stitched-together constituent body parts of a number of monsters. Rennard hacks the abomination to pieces. It was then that a many armed beast attacked, roping it's tentacles around Rennard and others. The Paladin's natural good luck fails him here. He is rendered powerless by the tactile venom on the beast's tentacles. The party, however, defeats the beast and Melath finds a treasure in it's belly.
- After resting up in the roper room, the party ponders their next move. They conclude that they should return to the preceding level and attempt to break down the locked doors down to the blocked area to the north. The great bronzewood valves are sundered in no time at all.
- The party comes into a great throne room. The many stylized fixtures depict fungi in triumph. The demoness Zuggtmoy is also mentioned in runes. The heroes search various anterooms to the throne room. The party discovers a large room with what they believe to be extra planar gates depicted in the four symbols of elemental evil.

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